They're fun they don't disrupt the flow of the story too much, and they can help to set the scene. Organic tutorials that blend seamlessly into the story are fashionable in games like this, and they tend to work well. In Seattle, the stakes are obviously much higher. In Jackson, you can innocently use R2 to hit a kid who has been automatically targeted with snowball. Mainly, it's a cute opportunity to tutorialize some of the elements that will be important later in the story namely heaving bricks and bottles to distract enemies. It's not much in the grand scheme of things.
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